Wednesday 10th February 2010
by evanThere are two boring kinds of questions. Those you answer with total certainty, and those you answer with total uncertainty.
For example, in Persona 4 enemies are either strong, weak, or neutral against elemental attacks. When you first confront a new type of enemy you have no information. As you try each elemental attack the enemy’s response to that attack is revealed and available to view at any time onward. The player begins with the task of trying each possible attack, and ends with the task of using the same attack every time.
Alternatively, in games like Poker, Scotland Yard, and Magic: The Gathering, the player can often combine several pieces of information to make an educated guess about the right answer. The choice is never clearly known or unknowable, but somewhere between. The game is an exercise in judgment, not rote procedure.