“I would hazard to guess that 99% of us have things in the back of our brains that we want to work on for ourselves… as an artist to be happy, you have to indulge your labors of love.”
Big Illustration Party Time Podcast, episode 1
Today I found The Big Illustration Party Time Podcast, and I like hearing them talk about walking the line between art and business. It’s something game developers struggle with, too.
I considered making a career out of drawing. I stayed with game programming, but the goal is the same: make cool experiences. Programmers share this goal but have alien definitions of cool. Programmers want their gadgets to be thrilling, but an appliance should not require too much attention. If programmers made toasters they would have thirty buttons and complain about the quality of your bagels. At least games are supposed to impress, but the object of the programmer’s zeal is still sometimes misplaced.
Gabe from Penny-Arcade:
Indiana Jones – This was the year of procedurally generated content. Every other developer was telling me how instead of having artists and animators create a game for me they figured out a way to make a computer do it. They seem to think this is better but Indiana Jones is a great example of why it’s not. Instead of animating Indy they essentially taught him how to behave and react to his surroundings. They said this was better because it means you’ll never see the same canned animation over and over. What it means is that I see different stupid looking animations all the time though. I’m not sure that’s an improvement. I’ll take God of Wars beautifully animated special moves over Indy looking like some kind of retarded marionette any day.
So I don’t always feel like a programmer at heart. Though I’ve been sucked into technology hype, in the end I only care about tech insofar that it serves art. Tech hype is one distraction that illustrators don’t deal with–you wouldn’t care what brush was used to paint something. Another is scale. To a game developer it’s refreshing to hear creative people in mass media think about themselves as artists.